River Kingdoms History
A true history of the River Kingdoms could fill a number of tomes, for the kingdoms that currently thrive or struggle here are but the most recent. Dozens, if not hundreds, of kingdoms have risen and fallen in this region over the past several thousand years—some, like Razmiran, have managed to stabilize and become their own nations, while others have faded forever into obscurity. Yet regardless of each specific kingdom’s creed or goal, they all share one rough code of justice called the Six River Freedoms. Not all honor the code, but enough do that it serves as a sort of shorthand for the independence that all people of the River Kingdoms hold dear, the closest thing this region has to a common ground and shared legacy. The six freedoms are summarized below.
Say What You Will, I Live Free: Talk is cheap, and everyone is entitled to speak their own words.
Oathbreakers Die: Those who swear oaths—particularly those of fealty to a River King—and break them can expect any number of painful and lethal fates.
Walk Any Road, Float Any River: Freedom to travel is fundamental. No River Kingdom is allowed to bar traffic on a river or a road, save in times of active warfare.
Courts Are for Kings: The law is always malleable. Who you know and who you can count as friends are more important than what the law says, and a lord can change laws in his territory at will.
Slavery Is an Abomination: Slavers may visit the River Kingdoms, but taking or holding slaves there upsets the many people who were once slaves themselves.
You Have What You Hold: Property laws are weak in the River Kingdoms. Taking something openly by force is different from stealing, and those who can’t protect their property don’t deserve to keep it.
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